/// 01

General Conduct

  1. Be Active Log in daily. If life gets in the way, post in Comms — we plan around real life, but silent operatives get rotated out after 7 days inactive.
  2. Communicate Discord is mandatory during alliance events, server wars, and KvK windows. Don't be the operative we can't reach when the timer hits zero.
  3. Help Other Members Send alliance help. Donate to alliance tech. Reinforce members under attack. We win as a unit or not at all.
  4. No Drama Disagreements get handled in DMs with leadership, not in alliance chat. Public meltdowns earn an instant boot.
/// 02

Combat Doctrine

  1. Follow Orders During War When R4/R5 calls a target, you hit that target. Solo heroics get teammates killed.
  2. Shield Up When Told If leadership orders a peace shield, you shield. No exceptions, no "I'll be quick."
  3. Don't Start Fights We Didn't Authorize Random PvP that drags the alliance into a war you didn't clear with R4 will cost you membership.
  4. Always Reinforce See an alliance member under attack? Send troops. Always. The exception is if R4 explicitly says to stand down.
/// 03

Resources & Events

  1. Donate To Alliance Tech Daily donations are non-negotiable. It costs you nothing and benefits everyone.
  2. Participate In Alliance Events Show up for alliance bosses, gathering events, and server competitions. Participation is tracked.
  3. Don't Hoard Resource hoarding without a planned upgrade is wasted potential. Spend it or shield it.
  4. Furylord And Server Bosses Coordinate damage windows in Comms. Solo-pulling boss aggro at the wrong time loses the whole alliance points.
/// 04

Violations & Consequences

Three-Strike Doctrine Enforced

Strike One: Verbal warning from an officer. Logged in Comms.

Strike Two: Probation. Restricted access to alliance events. Officer review.

Strike Three: Removal from ECHO. No appeal for 30 days.

Some violations skip directly to Strike Three: leaking intel to rival alliances, racism/harassment, attacking allied members, or accepting bribes.

/// 05

Chain of Command

Disputes follow this escalation order. Skip steps and you bypass people who could have solved it for you faster.

  1. R3 Officer — First contact for day-to-day questions and minor disputes.
  2. R4 Lead — Tactical disputes, war plans, member conflicts.
  3. R5 Commander — Final authority. Strategic decisions, removals, alliance treaties.